class DamTypeCMProjHead extends WeaponDamageType
	abstract;

var class<LocalMessage> KillerMessage;
var sound HeadHunter;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

static function IncrementKills(Controller Killer)
{
	local xPlayerReplicationInfo xPRI;

	if ( PlayerController(Killer) == None )
		return;

	PlayerController(Killer).ReceiveLocalizedMessage( Default.KillerMessage, 0, Killer.PlayerReplicationInfo, None, None );
	xPRI = xPlayerReplicationInfo(Killer.PlayerReplicationInfo);
}

defaultproperties
{
     KillerMessage=Class'XGame.SpecialKillMessage'
     WeaponClass=Class'taskforces.TFCMGun'
     DeathString="%o was pierced in the face by %k's CommandoRifle."
     FemaleSuicide="%o was pierced in the face by her own CommandoRifle."
     MaleSuicide="%o was pierced in the face by his own CommandoRifle."
     bArmorStops=False
     bAlwaysSevers=True
     bSpecial=True
     bDelayedDamage=True
}
